You may find all of this goodness available to a number of platforms on our downloads page, or let the autoupdater kick in on Macintosh and Windows. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games Sfinx, Soltys and The Griffon Legend. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. The Nintendo DS port has been significantly rewritten. The GUI also adapts to high resolutions used in HiDPI screens. We have completed a major rework of the GUI: We now support Unicode characters everywhere. Notably, Macintosh b/w versions of Loom and Indy 3 are now also supported.īesides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for Lure of the Temptress Konami release, Blue Force Spanish, Ringworld Spanish, Amazon: Guardians of Eden Spanish, Mystery House French, Russian translations of Sierra AGI games, Elvira 1 Japanese PC-98, Bargon Attack Russian, Woodruff Russian, Eye of the Beholder Japanese Sega-CD, Legend of Kyrandia Hebrew, Legend of Kyrandia 2 Hebrew, Legend of Kyrandia 3 Simplified Chinese, Inherit the Earth PC-98 Japanese, Gabriel Knight 1 Macintosh, Xeen Russian to name but a few. The Journeyman Project 2: Buried in Time.In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games: Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities. This is why we jumped straight to 2.5 in our versioning. With this release we announce support for Grim Fandango, The Longest Journey and Myst 3: Exile. Time flew quickly and, fast-forward to the present day, we are proudly releasing ScummVM 2.5.0 “Twenty years ago today…”įirst of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. Twenty years ago today, on Tue Oct 9 16:30:12 2001, Ludvig Strigeus pushed the initial revision of the ScummVM code, which was version 0.0.1 of the project. Windows and macOS users may get the auto-update when starting ScummVM. Have no more tears in rain and grab this electric release. The list goes on and on, and you may see the comprehensive change log here. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in our user manual)Īs usual, we have improved many of the existing engines: added support for the 25th Myst Anniversary releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of Eye of the Beholder, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in Starship Titanic and Bud Tucker. In addition, we enhanced the Android and iOS ports considerably. Duckman: The Graphic Adventures of a Private Dick.All this done by the hard work of 147 contributors across 8,493 commits. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0.
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